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Half life seven hour war
Half life seven hour war













May 2011 - The mod went on a production hiatus in May 2011 so the lead designer could make time for a more fruitful Half-Life 2 mod: Room Escape.īen Dunbar - Level design.A few people volunteered to assist with the mod. Also, a lot of the minute-by-minute gameplay was fleshed out. A great deal of story-writing and level concepts were made. October 2009 thru May 2011 - Production went smoothly.September 2009 - Some "proof of concept" maps were released, to test the community's reception of semi-linear wasteland gameplay.June 2009 - The Mod DB page for the mod was started in June, alongside Hammer mapping.May 2009 - Concept sketches for 99 Bolts maps began.With Half-Life 2: Episode Three planned to be the grand finale’ of the Half-Life 2 story arc. An interesting take on the aftermath of the Seven Hour War Half-Life 3 practically confirmed: About as inevitable as the Seven Hour War.You can snipe to your heart's delight with 99 crossbow bolts (but use them wisely).

half life seven hour war

An urban and suburban nuclear wasteland to explore and pillage.















Half life seven hour war